Panzer Army Africa: El Alamein3.3.2.0 - Google Play
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Publisher Description
Panzer Army Africa: El Alamein -Could Panzer Army Africa survive or even counter during 2nd Battle of El Alamein
The impossible German Defense during the Second Battle of El Alamein. From Joni Nuutinen: by a wargamer for the wargamers since 2011. The latest update on September 2026.
"We are being crushed by the enemy weight... We are facing very difficult days, perhaps the most difficult that a man can undergo."
- Field Marshal Erwin Rommel, commander of the Afrika Korps
Historical background: In the summer of 1942, Axis forces operating in North Africa ran out of steam in front of El Alamein while trying to advance into Egypt and seize control of the Suez Canal. Lacking fuel due to overstretched supply lines and Allied control of the Mediterranean Sea, the only thing the Germans and Italians could do was deploy minefields and brace themselves for the inevitable British offensive. Commander of the British 8th Army, Montgomery, resisted calls from impatient Churchill to attack and instead kept stockpiling huge amounts of resources, eventually vastly overpowering Axis forces in every way. Rommel knew that the lack of fuel meant that he could not do any grand maneuvering; his one defensive counter-strike with armored divisions had to be decisive to stop the Allied attack and prevent the total collapse of the Axis position in North Africa.
FEATURES:
+ Logistic dimension: Factoring in movements of fuel depots and fuel trucks to keep the mechanized armed forces moving.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Multi-layered AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
"We have stopped Rommel and we are going to drive him back."
- General Sir Alan Brooke, Chief of the Imperial General Staff
About Panzer Army Africa: El Alamein
The company that develops Panzer Army Africa: El Alamein is Joni Nuutinen. The latest version released by its developer is 3.3.2.0.
To install Panzer Army Africa: El Alamein on your Android device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-09-16 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Panzer Army Africa: El Alamein as malware as malware if the download link to com.cloudworth.elalamein is broken.
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- Click on the Continue To App button on our website. This will redirect you to Google Play.
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- Panzer Army Africa: El Alamein will be downloaded onto your device, displaying a progress. Once the download completes, the installation will start and you'll get a notification after the installation is finished.
Program Details
System requirements
Download information
Pricing
Version History
version 3.3.2.0
posted on 2026-09-16
+ Option: Background can either be sand pattern or solid yellowish color for less clutter
+ Move range highlight color/intensity can be changed (note: range not always accurate as road movement varies)
version 3.3.0.0
posted on 2026-07-13
+ Remade the desert theming
version
posted on 2026-03-11
+ Added per unit tactics, hopefully that doesn't break the flow of the scenario too much
+ Airlift zero or one HP units via airfields
+ HOF refresh
version
posted on 2026-01-04
+ Placing a dugout: Stricter rule than usual, the selected location can have at most 2 enemy-held adjacent hexagons
+ Uphill Combat features: line between units if the combat would result in uphill combat penalty for the attacker, option for yes-no confirmation dialog before attacking uphill
+ Fixes: Somebody was trying to load a really old saved game, typos caused by replace-action getting out of hands
version
posted on 2025-10-10
+ More replacements: both various types and in quantity
+ Two line status area at the bottom to better fit all the info on display
+ Settings to tweak immersive mode and manufacturers excess navi bars
version 2.6.0.0
posted on 2025-01-27
+ City icons: new option, Settlement-style
+ Setting: FALLEN dialog after player loses a unit during AI phase. Options: ALL, OFF, HP-only (no support units), MP-only (no dugouts), HP-and-MP-only (no support units and dugouts). Includes unit-history if that setting is ON.
+ Switching to fictional flags as bots ban games even if you use policy-team okay'ed historically accurate flags (appeal system doesn't work at all)
+ Removed Negative-MPs warning in War Status setting (low usage)
+ HOF cleanup
version 2.4.0.0
posted on 2024-11-19
+ HOF will be slowly restored back to normal after a hosting company debacle on November 2024 that resulted in change of servers. The scores achieved just before the change will be the slowest to re-appear in HOF
+ Animation delay before combat result is shown
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for player
+ Unit Tally shows list of units the player has lost
+ Bombarding enemy artillery/HQ might result loss of MPs
+ The size of the zoom buttons is now fixed
version 2.2.6.2
posted on 2024-08-01
+ Setting: Enable/disable Defensive Combat Dialog showing results from AI movement phase when a unit with B1/B2/B3 tag is selected
+ Selecting a unit will pop-up any defensive battle results from the AI movement phase. Marked with red B1, B2, etc tags with black background on units
+ Setting: Confirm moving a resting unit
+ Fix: Next-Unit button not always centering map to selected unit
+ Fix: Units did not stay permanently-marked-done
+ Icons: Improved contrast
version 2.2.4.0
posted on 2024-06-25
+ Setting: Set minefield icon to REAL, (triangle) NATO, default (this option overrides default icon set)
+ Tweaking combat in city: See Change Log in the app
+ Added settings to center the map on selected unit
+ Rules for getting extra MPs in rear area now more similar to the rules commonly used in this series
+ Fix: Travel counter not working on versions of Operating System
+ Fix: Disband not freeing HPs
version 2.2.2.0
posted on 2024-03-09
+ Added separate unit type for Italian Bersaglieri units
+ War Status: Shows number of hexagons gained/lost in previous turn
+ Setting: Turn making a failsafe copy of the current game ON/OFF (turn OFF for old phone fully out of space)
+ Fix: Arrows marking movement during the last turn sized wrong on some screen densities
+ HOF cleared from the oldest scores
Disclaimer
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